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Language: en
Pages: 208
Pages: 208
Sonic Persuasion: Reading Sound in the Recorded Age critically analyzes a range of sounds on vocal and musical recordings, on the radio, in film, and in cartoon
Language: en
Pages: 208
Pages: 208
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for
Language: en
Pages:
Pages:
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth o
Language: en
Pages: 354
Pages: 354
Branded entertainment is gaining popularity within marketing communications strategies. Blurring the lines between advertisements and editorial content, branded
Language: en
Pages: 342
Pages: 342
Features the best articles published in rhetoric and composition journals in the previous year.
Language: en
Pages: 356
Pages: 356
This accessible introductory textbook in persuasive communication speaks directly to the student by focusing on real-life experiences in personal, social, and p
Language: en
Pages: 232
Pages: 232
Listening to British Nature: Wartime, Radio, and Modern Life, 1914-1945 traces the impact of sounds and rhythm of the natural world and how they were listened,
Language: en
Pages: 608
Pages: 608
The first edition of The Auditory Culture Reader offered an introduction to both classical and recent work on auditory culture, laying the foundations for new a
Language: en
Pages: 272
Pages: 272
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out
Language: en
Pages:
Pages:
This book is a history of women, radio, and the gendered constructions of voice and sound in Buenos Aires, Argentina, and Montevideo, Uruguay. Through the stori